The Digital Humanities (DH) research area is concerned with the ways in which women forge careers within an emerging area in academe and in the gaming industry outside of academe. Traditionally Humanities has been one of the areas where women figure prominently whilst technology is still regarded largely as a male preserve. However, in bringing together Humanities elements and technology, for example in story-boarding for games, DH challenges those gender dimensions. What does that mean for women’s work in DH environments? And how much and what kind of cross-over is there between these worlds? These are just two of the questions this research area engages with.
Contact and participants
The researcher involved in the Digital Humanitties area is Gabriele Griffin